![]() Writer Darby McDevitt began writing the game soon after completing Assassin's Creed: Revelations, after being suggested to do a game expanding the "Kenway family saga", instead of Connor's life story as they did with Ezio Auditore. Ubisoft's Montreal-based team, in conjunction with 7 other studios from Singapore, Sofia, Annecy, Kiev, Quebec City, Bucharest and Montpellier-accompanied by a band of developers of Far Cry 3-contributed to the completion of the game, with each studio focusing on different elements. ![]() ![]() The pair also explained that because the game was so radically different from its predecessor and that the scope and open-world gameplay was so different from the previous game, they opted for the project to be a numbered sequel as opposed to a spin-off that followed in the footsteps of the last numbered game, Assassin's Creed III. Ismail also stressed that they aimed towards a more historically accurate take on the era, including staying away from the stereotypical image associated with pirates, such as parrots, Krakens, and plank-walking. Assassin's Creed IV: Black Flag producer Martin Schelling and Mission Director Ashraf Ismail both stated that they began the project in the summer of 2011, with a pirate game as their focus.
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